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The New Yorker Puzzles & Games

component design, editorial template design, interactive development, puzzle & game design

Designed interactive pieces for readers to enjoy in The New Yorker’s annual Puzzles & Games issue and in the form of interactive cover stories. Collaborated from early design concept phases through production with writers, editors, illustrators, art directors, and developers; contributing to the engineering process as well. Created reusable components and templates to facilitate future game builds.

Sight Gags

Sight Gags

Designed a digital version of a rebus puzzle for The New Yorker’s first-ever online version of the annual Cartoons & Puzzles issue. The piece endeavors to replicate the experience of the print iteration as closely as possible, while still ensuring accessible game play for readers on all devices. Components and templates were created to ease future game-building.

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Comedy of Errors

Comedy of Errors

Designed a typo-finding game using illustrations by JooHee Yoon and (mis)quotes from Shakespeare. Adapted from the print version featured in the December 2022 Cartoons & Puzzles issue.

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Seeing Stars

Seeing Stars

Designed a digital version of a rebus and matching game featured in the December 2023 Puzzles & Games issue. Incorporated and adapted components and template designed for the previous year’s digital puzzles & games to fit the new game’s mode of play.

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